Stories in Questo are very important, as they are part of the reward the users receive after solving the clue. Therefore, it is mandatory that each place of your quest has a story.
Rules about story writing
1. The story has to be original
This doesn't mean that you can't use legends, gossips, facts or any other type of information that you know or find. It only means that you are not allowed to copy content from other sources and add it to Questo. If you find a nice story that you want to add in your quest, then you have to rewrite it and make it your own.
2. It should be read out loud in 30-60 seconds
The best way to measure the length of a story is by counting the seconds you need for reading it. That is because nowadays, people's attention is very costly and so they get bored very easily. Therefore, our recommendation here is to keep your stories as short as they could be read out loud in 30-60 seconds.
If you have an amazingly cool story, no problem, you can make it longer. But otherwise, please keep it short and clear. That will increase the shareability potential of your story.
"Now you are in front of Katalina Boschott’s monument, also known as ‘The umbrella lady’. No, her stage name is not Rihanna.
Legend says that the beautiful foreign-languages teacher was hired as governess for a very rich businessman’s children, possibly George Assan’s. He eventually fell in love with her, but, unfortunately, he lost her after a failed surgery.
Her last words used to be written in gold letters on the wall behind the statue - ‘Cet animal de medecin m’a tuee!’, which translates to ‘This savage of a doctor killed me!’"
3. For roleplay quests, the story has to also include the fiction part
If you create a quest in which the player walks around the city/museum as a character (spy, knight, scientist etc), then you should start each story by continuing the fiction.
For example, if the player had to find a key in the previous clue in order to get at the current location, then you should start the story by telling him: Congrats, you just found the key and arrived at <this location>.
Fiction < "Now that you have the second key, let me tell you more about the place you are at, The Goldsmith’s house. > End of fiction
Story < This was the home and workshop of the goldsmith Ujhelyi Gabor. The place is also known for a legend about King Matia, who once wanted to verify the town’s feelings towards him.
For this, he dressed as a student and went to Cluj unaccompanied. After entering the city he saw a group of men carrying logs while being whipped by the city guards. He approached one of the leaders and asked why were those men put to such hard work (he previously passed a law which stated that free men should not be put to work against their will). In effect, two guards took him to this house where he got beaten and was to put to work. After a long day, he left a message with a piece of chalk on 3 pieces of wood:
‘King Matthias was here! Where is the justice?’
Tired and hungry, he returned to his army, where he told his men that in Cluj the city judge does not respect his laws. The next morning he returned with his army in Cluj and punished the city officials after showing them the three pieces of wood. Ever since, the people of Cluj have a saying: ‘Wherever Matthias is, there is justice’." > End of story